﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Irvin_Engine.HUD
{
    public class Text2D : HUDElement
    {
        string m_szStringToDisplay = "";
        Vector2 m_vPosText = new Vector2(0, 0);

        public Vector2 PosText
        {
            get
            {
                return m_vPosText;
            }

            set
            {
                m_vPosText = value;
            }
        }

        public Text2D(string _stringToDisplay, Vector2 _posText)
        {
            m_szStringToDisplay = _stringToDisplay;
            m_vPosText = _posText;
        }

        public override void Update(GameTime _gametime)
        {
        }

        public override void Draw(GameTime gameTime)
        {
            base.Draw(gameTime);
            //Kernel.GetInstance().SpriteBatch.DrawString();
        }
    }
}
